Games

Four games in development, each exploring a different corner of what games can be — from psychological survival to mythological tower-climbing. These are the worlds built at Wealk's Playground.

Cover of Bunker 35

Bunker 35

You wake up inside Bunker 35 with no memory of who you are. Under the Directive's watch, survival means working — managing hunger, thirst and exhaustion while meeting ever-growing quotas. But in this place nothing is free, and every act of compliance comes at a price you may not see coming.

“A suffocating, brilliant survival experience”

— IndieDB

“Every choice feels like a trap. In the best possible way.”

— Rock Paper Shotgun
Cover of Tower of Seiromem

Tower of Seiromem

A top-down action game where 100 floors of the Tower of Seiromem stand between you and glory. Starting with nothing but your bare hands, you'll earn weapons, shields and abilities as you climb — each floor more dangerous than the last. Choose between old-school permadeath and new-school modes, and carve your name into the Hall of Heroes.

“A love letter to classic roguelikes with a mythology twist”

— IndieDB

“Punishing, rewarding, and impossible to put down”

— GameSpot
Cover of Kōkai

Kōkai

The story begins after the end. A teenager consumed by isolation and bullying reaches a point of no return — and what follows is a journey through the aftermath of his own dissolution. Kōkai explores the darkest corners of the human mind in a narrative-driven experience that refuses easy answers.

“Brave, unsettling and unlike anything else this year”

— IndieDB
Cover of The Chosen Puppet

The Chosen Puppet

Chosen, celebrated, and ultimately expendable. In The Chosen Puppet, you play as a marionette selected by The Dome to complete a vital mission. Platforming, tools and hard-earned abilities will see you through — but the real revelation waits at the end of the road, where the truth about heroism is far less glamorous than promised.

“A platformer that uses its own genre against you”

— IndieDB

“The twist hits harder than you expect”

— Rock Paper Shotgun

More

Beyond the games, Wealk's Playground lives across platforms. Devlogs, tutorials, community and assets — all part of the same creative journey.

Devlogs Tips Announcements

YouTube

The Wealk's Playground YouTube channel is where the process meets the public. Devlogs, Unity tutorials, game design breakdowns and launch announcements — a front-row seat to how indie games get made.

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Community Feedback News

Discord

The Wealk's Playground Discord is where the community gathers. Discuss the games, share feedback, get development updates early and talk directly with the developer. Everyone building or playing games is welcome.

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Assets Unity Tools

Unity Asset Store

Systems and tools built during the development of real games, now available for any Unity developer. Every asset on the store has been stress-tested in production — no bloat, no fluff.

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Games Prototypes Game Jams

itch.io

itch.io is where early ideas see the light. Prototypes, game jam entries and experimental builds — the rougher, more exploratory side of Wealk's Playground, available to play right now.

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About 'this'

Wealk's Playground isn't just a studio name — it's a set of values. Here's what drives every game, every video and every asset we put out.

Passion for video games

Passion for video games

Games have been the driving force behind everything at Wealk's Playground. From playing to designing, from experiencing to creating — every project starts and ends with a genuine love for the medium and the worlds it can build.

A drive to innovate

A drive to innovate

Wealk's Playground isn't interested in doing things because they've always been done that way. Every game is an opportunity to challenge conventions, experiment with mechanics and find new ways to surprise players — even when the safe path would be easier.

Creativity first

Creativity first

Before anything else — before engines, tools or timelines — there is an idea. At Wealk's Playground, creativity leads every decision. Mechanics, narrative, art direction: each element serves a vision, not the other way around.

Games and experiences

Games and experiences

The goal was never to ship a product. The goal is to create something that stays with you — a moment you remember, a mechanic that clicks, a story that lingers. Every title from Wealk's Playground is built to be an experience, not just a game.

Contact

Do you have a question, want information about a game, or found an error? Write to us and we'll get back to you as soon as possible.